Review: Pokemon Omega Ruby

Published February 16, 2015 by Amanda B. Greene


Pokemon Omega Ruby for the Nintendo 3DS is a remake of Pokemon Ruby back on the Gameboy Advance. It runs on the same engine as Pokemon X & Y, which is mostly good for graphics I think. It is another fun adventure, but it does little to improve or revolutionize the formula.

* Rating *



As always, you start off at a small village just before you embark on a big journey to become the Pokemon Champ. You must face off against all the Gym Leaders in order to earn the necessary badges to unlock your way through Victory Road.

Of course, relatively right off the bat in your exploration, something goes wrong in the region. Depending on which version you get, Omega Ruby or Alpha Sapphire, you either meet Team Aqua or Team Magma. It is up to you (because apparently other Ace Trainers don’t care to help) to save the day.


This is perhaps where they didn’t do as well. The battles themselves are fine, that’s not what I’m talking about. The difficulty level isn’t high enough in my opinion, it dropped from previous games. This is my biggest issue.

The Pokemon-Anime App, first introduced in X & Y, wasn’t improved upon when it could’ve easily had more minigames added. Also the Pokemon Contests were not as fun as the one for Pokemon Platinum where more skill was involved.


The background tunes, both when you travel and when you battle, is nice and somewhat rememberable. It hasn’t changed much from what the series is largely known for. I mostly enjoy the music.


Final Note

This game does a good job of being retro in its tribute to the original Ruby and Sapphire, but it’s not the greatest Pokemon game out there. It’s not a must-have for 3DS owners or Pokemon fans. The new “Mega” evolutions are not enough to really sell the game for me, it is mostly just a tact-on now to try to get more sales. Pokemon Omega Ruby/Alpha Sapphire does alright, but I was hoping for more.