Review: Codename S.T.E.A.M.

Published March 22, 2015 by Amanda B. Greene


Full S.T.E.A.M. ahead! And don’t forget about A.B.E.! Codename S.T.E.A.M. flourishes in its weirdness as you encounter historical and literary characters alike as you go against the alien menace. Like I said in the first impressions, it is worth getting because it has mostly solid gameplay and a relatively good story as well. The comic book art-styling was a great choice to use because it works with everything. Here I’ll give you its rating and tell you more about the game. πŸ™‚

* Rating *



Of course, the main mode of this game is the story, but are other multiplayer ones you can try out too. I haven’t had the chance to play them yet though, but I heard they were okay. I personally enjoy it all the way to the end (don’t worry I won’t say any spoilers). If you would like a sense of how the beginning is, you can look at my first impressions in the link above.

The dialogue could’ve been better, they mainly served as bridges to each mission. Out of all the characters, Abraham Lincoln and Henry Fleming are the best and the most important to the story. Others come to into play eventually too.



Now more about the heart, or should I say boiler, of Codename S.T.E.A.M.. Again, it’s a turn-based, third person shooter. I know that sounds odd as if those two genres wouldn’t work, but they actually do.

At the start of every turn, you have a certain amount of steam to use to move across tiles, shoot, and do other actions. Most of the weapons use three or four puffs of steam, so you only fire so many times before you run out. But what makes this game interesting is how you can save some steam to use during the aliens’ turn to shoot (as well as possibly stun) them if need be in overwatch. This feature makes for a take cover-and-snipe endeavor throughout the map.


There is also a special move for each character that can be a game-changer, but can only be used once per mission (they’d be too over-powered otherwise). For example, Henry has a explosive that can thrown towards large groups of enemies. Others are close-ranged and so on.

Sometimes, the overwatch doesn’t seem to work the way it should, but most of the time that won’t happen. My main concern is how the reticle can’t quite latch onto smaller enemies, like these wasp-like ones that will stun you if they see you. While this is annoying, most of the enemies are big enough to where it isn’t an issue.

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Most of the tunes are either techno or rock n’ roll, so if you like both of those, then you’ll be content. Some of the background music are really well done, as expected since Intelligent Systems has created awesome soundtracks for the Fire Emblem series.

Other Things…

Guess what? It’s Amiibo compatible! Right now, if you have a New 3DS XL, you can scan any one of your Fire Emblem Amiibos (Marth, Ike, Robin, and Lucina) to have them playable in the game. If you’re like me, then you’ll have to wait until Nintendo releases an accessory in order for older systems to be able to use them.


Also, Codename S.T.E.A.M. has a theme available right now for $1.99, like the other themes. It looks pretty cool and plays the song, “Lady Liberty” when you’re on the menu screen.

Final Note

I think they did a great job with this game, it is both fun and difficult – making Codename S.T.E.A.M. a noteworthy strategy title. I can see where a lot of the inspiration and mechanics come from, which is neat to experience. It would be cool if they release DLC or announce a sequel in the future. This steampunk adventure is worth a ride on the Liberty. πŸ˜‰


2 comments on “Review: Codename S.T.E.A.M.

  • I’m glad to hear this also has a good soundtrack. Too many video games adopt orchestras in a pathetic attempt to make you take the game seriously. This looks like a blast. I added it to my wishlist.

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