First Impressions: Pikmin 3

Published April 12, 2015 by Amanda B. Greene

pikmin-3-boxart-wallpaper

Pikmin 3 is one of the titles I didn’t get a chance to get when it first came out for the Wii U. I was lucky enough to find myself a physical copy at GameStop. It’s a fun puzzle/strategy game that’s more difficult and innovative than its predecessors. There’s currently a spring sale right now on the Nintendo eShop that includes Pikmin 3, so get it quickly! I’ll give you a brief overview of the game below…

17pk0ezlcw7s3jpg

Story

A trio of explorers need to set out into outer space in search for food because the overpopulation of their planet Koppai is having shortage on resources, so they’re on the verge of starvation. After many fruitless efforts, they finally find PNF-404 that’s full of life. When they finally get there, something happens where the ship, the S.S. Drake, malfunctions and crashes.

The crew are then separated and one of the key parts of the ship, the cosmic-drive key, is gone. This is where the game begins as you try to regroup with the others and discover helpful friends, the Pikmin.

Gameplay

The gameplay is all about micromanagement, now more than ever. With the three characters, you can split up or work together to get pass certain obstacles. Sometimes, it’s too difficult at times to keep track of everything that’s going on, causing you to either forget someone or something or you lose a lot of Pikmin as a result. But I think it was mostly implemented well if you stick to the Wii U GamePad. When trying to use the Wii Remote + Nunchuk however, you have no access to the map, so you’re at a disadvantage.

There are many positive things about Pikmin 3. The puzzles and battles are tougher this time around, making it harder to figure out how to solve or defeat them. The exploration is also expanded, with more areas to discover in search for fruit. And there are also various items and data logs to collect as you’re gathering food and Pikmin, which are fun to find.

pikmin-3-boss

The other main problem is the lack of desperation. In the first Pikmin game, Olimar had only thirty days to gather all the missing parts to his S.S. Dolphin. There’s no time limit in Pikmin 3 and most of the fruit you gather can fill two or more jars, so you’ll be able to last a while even if you make no progress the next day or so. This is not a deal breaker, but it creates a different experience.

While the controls have some issues, like how the aiming can be inaccurate at times, they mostly work and don’t feel uncomfortable. A few of the mechanics are changed, such as the Onions combining together so you can access all the different types at once (which is very convenient).

Music

Most of the music is remixed from the series’ previous games, making it full of nostalgia with its catchy and iconic tunes. I think most of the songs are improved. Everything flows well with the different environments, from the Distant Tundra to the Garden of Hope. A lot of it will get stuck in your head.

Final Note

Aside from the main story, there are two other modes: Bingo Battle and Missions. I haven’t touched them yet, but I will talk about those later in my review. It is a great and charming game to add to your Wii U library. It can be addicting, so you can easily play for hours at a time without realizing it.

 

Advertisements

One comment on “First Impressions: Pikmin 3

Comments are closed.