Tokyo Mirage Sessions #FE is an odd crossover project between the Fire Emblem and Shin Megami Tensei franchises that no one expected. While it was not what most people wanted (including myself, a darker R.P.G.), this game proves the two can easily combine for great gameplay. The story, however, mostly falls to the wayside due to its straightforward predictability, but there are a few little surprises here and there; this is a shame because both series are known for deep, great storytelling. So without further ado, let’s get started. *Warning – There are some minor spoilers!
** Review **
** 7.0/10 **
In modern-day Tokyo, the story begins with a mysterious incident that happened years ago during a play where unknown forces attacked leaving Tsubasa, arguably the main character, the only known survivor. And then it jumps to the present, she is all grown up waiting to audition to become an idol and something terrible happens where you have to save her.
The unknown forces are soon identified as Mirages and the story is mainly about figuring out what is going on and who is controlling them at the source. Along the way, you and your friends are trying to make it in entertainment, working to discover themselves during the side quests. There is not a lot that goes on other than those two things unfortunately. There was originally a lot of potential for this crossover, but then they took a completely different direction that didn’t ultimately pan out well in my mind.
The dungeons are unfortunately annoying most of time, especially with the large amount of backtracking and not-so-great puzzles. The battles however are fun and it helps that over time more special moves and rules get thrown in to keep things from getting old. What spices up the traditional turn-based strategy is the Sessions that trigger when you hit an enemy’s weakspot – your attack starts a chain where others join in all in one character’s turn. Tokyo Mirage Sessions #FE does a good job combining Shin Megami Tensei and Fire Emblem fighting mechanics while adding its own quirkiness.
If anything, this game is more like Persona than anything else outside of combat. You explore Shibuya and other places to mainly spend time helping out your friends, building up your relationship with them. There are some small and big references to multiple things scattered throughout the game that are mostly easy to catch; one of my favorites is a magazine rack that had “Food Informer” in it. You can also forge new weapons that offer different skills as well as do class changes later on in the story.
The music will probably be hit or miss with most people, but I mostly enjoyed the soundtrack. If you don’t like J-Pop, then the only option is to mute the game. It doesn’t help that those who don’t know Japanese can’t follow along with the lyrics or dialogue during battles. At least there are English subtitles for the animated cutscenes and text boxes for most of the conversations. You can tell that they hired talented professionals because they did a beautiful job.
Tokyo Mirage Sessions #FE is an alright game that does an interesting take on Japan’s entertainment industry, but does little for Shin Megami Tensei and Fire Emblem fans alike who were looking for something more. It mostly doesn’t feel like a crossover, but more like its own experience. Both the story and characters could’ve been better and what mostly redeems this game is its gameplay. If you have a Wii U, this game is something to consider adding to your library.
I hope Nintendo and Atlus eventually do a different crossover with these two franchises that’s closer to what they’re actually all about like war and difficult choices that end up deciding the fate of the world.
*Note: Sorry for taking so long to publish this! I took a break from blogging, but now I’m back! I’m going to try to post at least once a week!