First Impressions: Pokemon Let’s Go (Eevee)

Published January 4, 2019 by Amanda B. Greene
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Picture found on Google from here.

Pokemon Let’s Go is Game Freak’s return to consoles on the Nintendo Switch as Pokemon Ultra Sun and Moon marked the end of the DS/3DS era. I’ve beat the first two Gym Leaders, so I thought this would be a good time to talk about how I feel about it so far. If you’d like to read my initial reaction to its original announcement, you can click here. So without further ado, let’s get started.

Story
Just like the other Pokemon games, you’re a young kid who wishes to become the ultimate Pokemon Trainer by defeating the Elite Four while stopping an evil team to save the day (In this case, seeing Team Rocket again.). There’s nothing really different or evolutionary here as these games are essentially remasters of Pokemon Yellow. Maybe they can finally change up the formula for their next Pokemon title in 2019, though at this point I doubt that’d ever happen.

There are little moments they added that I appreciate like bonding with your partner Eevee (or Pikachu if you chose that version) by throwing coins in a fountain for good luck.

Gameplay
Mainly, you go from one town or city to the next to obtain Gym Badges with routes in between to catch creatures out in the wild for filling up the Pokedex. Most people that you talk to will challenge you to a battle, which give all the Pokemon in your party (up to six) experience to level up and get stronger.

For each battle, the goal is to faint all the opponent’s Pokemon by attacking until they run out of HP. You take turns choosing which move to use against your target(s) and each Pokemon can learn four moves. There is a fair amount of strategy involved with type advantages or disadvantages, status effects, stats, and so on. However, some features did not return such as abilities and held items.

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Picture found on Google from IGN.

I think it was a mistake to change how catching works, especially with the motion controls. Using a single Joy-Con, the accuracy wasn’t perfect for me if I had to throw Poke Balls left or right. I kept wanting to do overhand throws when it needs to be held horizontally at all times and not vertical towards the screen; it takes some time to get used to it. Difficulty is almost non-existent. I miss having to weaken Pokemon first before capturing them. The appeal of simulating the feel of tossing Poke Balls doesn’t match the satisfaction of normal battles from previous games in my opinion.

I was able to do a little co-op multiplayer with a friend. A second player just plays as a duplicate of your character as the opposite gender, able to move around on their own. He or she will control the next Pokemon in your party during battles and increase the chances of catching Pokemon if both players throw at the same time. This doesn’t really add much of anything to the experience as this is not close to its peak potential. It would’ve been better if players could at least use their own avatars and Pokemon from separate files/games.

Music
So far, nothing has really stood out yet, but all the tunes are what we’ve come to expect from the Pokemon series (which are still good and iconic in their own way).

Final Note
It’s too soon to fully say one way or the other how I feel about this game, but my first impressions are not the greatest. Game Freak could have done more with Pokemon Let’s Go Eevee. However, I still look forward to the upcoming new entry later in 2019.

I don’t mean to sound almost completely negative. I enjoyed the Nintendo DS and 3DS games a lot and Pokemon Let’s Go Eevee doesn’t seem to measure up to them yet. I hope this was helpful and that you have a great day. 🙂

 

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