Tokyo Mirage Sessions #FE is an odd crossover project between the Fire Emblem and Shin Megami Tensei franchises that no one expected. While it was not what most people wanted (including myself, a darker R.P.G.), this game proves the two can easily combine for great gameplay. The story, however, mostly falls to the wayside due to its straightforward predictability, but there are a few little surprises here and there; this is a shame because both series are known for deep, great storytelling. So without further ado, let’s get started. *Warning – There are some minor spoilers!
Hey everyone! Tomorrow is the release date for Tokyo Mirage Sessions #FE! I’m excited! There’s nothing like a new game to break out of the mold of working. Mario and Sonic At The 2016 Rio Olympic Games for the Wii U also comes out on the 24th. Anyways, here’s a few review scores as well as the latest trailer:
If you’d like to read my previous thoughts about the game, click here.
The Kid Icarus series didn’t see the light of day for twenty years till Kid Icarus Uprising came out in 2012. Now it’s 2016 and Nintendo hasn’t done anything since besides including Dark Pit and Palutena as new playable characters in Super Smash Bros. for Wii U and 3DS which released in 2014. While Kid Icarus Uprising wasn’t perfect, I think it’s one of the best 3DS games. Pit would be great to include in the initial lineup of titles for the “NX” when it arrives for many reasons.
The last time I talked about Xenoblade Chronicles X for the Wii U, I gave it a review and you can read it right here. It wasn’t as great as I was hoping for it to be, but maybe that is partly due to having high expectations since I really enjoyed Xenoblade Chronicles. However, the game wasn’t terrible either. For me, XCX is in the odd middle ground of sorts overall. In this article, I’ll be talking more depth about what worked and didn’t.
There will be some spoilers here for both XCX and XC if you read more, you have been warned.
Phoenix Wright Ace Attorney: Dual Destinies continues the story by introducing new characters and having more cases to solve. I think it still holds up to the previous games and improved in some areas. The character development is great, except for how the spotlight kept going back and forth between Apollo Justice and Athena Cykes; to have Athena come to the agency when Apollo is still relatively new wasn’t the best idea, but it all works in the end. Let’s get going with the review! Read the rest of this entry →
I’m sorry I took a couple months off of blogging… I’ve been very busy! Rest assured, I’ll start doing weekly posts from here on out with multiple articles currently being worked on at the moment.
I may have to cancel my review of Splatoon if it continues to not work online due to my bad internet connection; it doesn’t make sense to leave that part out when that is the main part of the game and only talk about the campaign and battle dojo modes. I’ll definitely try it again later on this week since we managed to get a new internet provider that’s slightly better than the last one recently.
I’ll still do my overdue review of Phoenix Wright: Ace Attorney Dual Destinies as well as my “Thoughts On Xenoblade Chronicles X” that will go over what I felt was done right and wrong for the spiritual successor.
There will be more to come! 🙂
Xenoblade Chronicles X (XCX) is one of great potential for sure, but did it succeed in meeting up with the high expectations and hype flowing from Xenoblade Chronicles (XC)? Personally, I mostly enjoyed XC, though it had problems towards the end with the story getting too stretched out and odd. Anyways, I’ll try to cover as much as I can in the review without spoilers, and then later on I’ll be doing another article detailing more on what worked and what didn’t.